Zealous Hatred[]
When rolling Damage after a successful attack, if any result is a natural 10, a particularly bloody and spectacular hit may be inflicted. (This also includes a result of 10 when rolling 1d5 for Damage.) After resolving the effects of the hit, one of two things may happen. If the attack dealt damage after being reduced by armour and Toughness Bonus, then the shot becomes more severe.
The attacker then rolls 1d5 and consults the Critical Hit Table appropriate to the Damage type and location of the original attack. The target suffers all effects listed, even if the attack itself did not do Damage. However, the target does not count as having suffered a Critical Hit. In other words, if he takes Damage during later turns it will affect his Wounds, not directly stack onto worsening Critical effects. Talents that modify Critical Damage (such as Crack Shot and Crippling Strike) do not modify the critical effects generated by Zealous Hatred, and these critical effects do not stack if a target suffers Zealous Hatred multiple times.
Each roll is applied as a separate effect. However, if the attack does not do any damage once reduced by armour and Toughness Bonus, then the attack deals 1 point of damage, not reduced by armour or Toughness. This is the extent of the Zealous Hatred effect for this attack, the victim does not suffer a roll on a Critical Hit Table. This represents some weapons simply not being potent enough to deal major damage, but still able to do harm through a “lucky hit.”