Vespid are an insectoid race integrated into the Tau Empire. They are highly prized in hunter cadres
Physiology[]
Vespid PCs[]
Characteristics[]
Dark Heresy:
WS | BS | S | T | Ag | Int | WP | Fel | Wnds |
2d10+20 | 2d10+20 | 2d10+20 | 2d10+25 | 2d10+30 | 2d10+20 | 2d10+20 | 2d10+15 | 1d5+7 |
Rogue Trader:
+5 T, +10 Ag, -5 Fel
Wounds: 1d5+3+(TBx2)
Starting Skills[]
Vespid are capable of high mobilityand as such are experts at manouevering around difficult terrain. Vespids gain Navigation (Surface) as a basic skill and are trained in the Dodge skill.
Starting Traits[]
Insectoid: Vespids have a physiology that highly resembles insects.
- Benefit: The character counts as having Natural Armour 2 and have the Flier (ABx2) trait.
Linguistively Illegible: Vespid language is almost impossible to undersand, likely theorised to be becasue of their strange mandibles. the Tau have however developed a translator that is issued to strain leaders in hunter cadre.
- Penalty: Without a proper translation device, any character trying to understand Vespid speech must take a -30 Logic test to understand. A proper Strain Leader headset can be ordered for a Vespid but only females may be equipped with this headset.
Swift & Agile: Vespid are prized by Tau Hunter Cadres because of of their incredible speed. They can rush into combat with an enemy much faster than the average Fire Warrior.
- Benefit: Vespids gain a +1 to Initiative